Stuff in Maya:
- Character Motion
- Official website for the IED for Motion Variants paper -- This paper pretty much sums up all the work on character animation design using IED.
- Particles
- A revised version of the IED for Motion Variants paper for subsequent submission to Computational Intelligence portion of Springer-Verlag's Lecture Notes in Computer Science with added material on our experiments with particles.
- Revived Matt's old IED framework in the current version of Houdini
- A demo of evolving simple geometric shapes with the revived IED system
- Started working on a Craig Reynolds force-based particle system using POPs. I had hoped that I could build a fully functional parametric model for describing general group behavior by weighting between the different behaviors in Reynolds's taxonomy.
- A demo of tag game behavior (note: there are tag-back problems here)
- Unfortunately, Houdini didn't allow for easy and efficient access to specific particles. This is required for some of the more complex behaviors, like the "no tag backs" rule in the game of tag. I ended up having to create search loops to iterate over the particle group at each time step in order to enforce certain relationships between individuals. The loops caused perfomance issues, and the trouble I had to go through to access and manipulate the particle data just wasn't worth it, so I abandoned Houdini as a platform for this project.
- I migrated the IED framework to Processing so that we could have more flexibility and control, and also easily post demos to the web
- Fern growth demo
The rest of the story details can be found (in work journal form) on my IED wiki.