- The steering primitives are from Reynolds's list of steering behaviors. There are about 14 items in his list. We may need to add to these or remove a few, but this is a good starting place.
- Each state in a Finite State Machine (FSM) diagram corresponds to one row of the genotype (pictured above). The row contains a weighting of steering primitives and also any necessary variables for the steering behaviors (threshold radii, following distances, etc...)
- A crowd has an FSM for every behavior group, and these FSM's are defined by the designer using the system. The designer assigns initial steering primitives to each state as well.
Exploring the use of interactive evolutionary computation for motion design -- including character animation and crowd choreography
Friday, July 9, 2010
Crowd Choreography Tool Framework (Meeting with Matt on Thursday July 8th)
Matt and I met and hashed out some details and terminology of the initial framework I'm proposing. Most of the details are above, but here are a few more definitions of things that might not be clear:
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