Friday, July 9, 2010

Crowd Choreography Tool Framework (Meeting with Matt on Thursday July 8th)

Matt and I met and hashed out some details and terminology of the initial framework I'm proposing.  Most of the details are above, but here are a few more definitions of things that might not be clear:
  • The steering primitives are from Reynolds's list of steering behaviors.  There are about 14 items in his list.  We may need to add to these or remove a few, but this is a good starting place.  
  • Each state in a Finite State Machine (FSM) diagram corresponds to one row of the genotype (pictured above).  The row contains a weighting of steering primitives and also any necessary variables for the steering behaviors (threshold radii, following distances, etc...)
  • A crowd has an FSM for every behavior group, and these FSM's are defined by the designer using the system.  The designer assigns initial steering primitives to each state as well. 

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