Exploring the use of interactive evolutionary computation for motion design -- including character animation and crowd choreography
Monday, August 23, 2010
Wander behavior with working timeline and trails
The wander applet now has a working (scrubbable) time line and two types of trails (all history and partial history). The partial history is slower b/c it draws all previous positions in the partial history at every frame. The full history mode never clears the buffer, so the screen can get messy. Both are probably useful for different types of analysis. Also, the timeline can have start and end frames (no UI for this yet), they are set to 50 and 150 frames. You can also change the agent display type to cone or sphere.
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I suppose with wander, accumulated trails are most useful for seeing coverage: how much has(n't) been explored.
ReplyDeleteVisual interaction records will be more useful when they are avoiding one another (maybe). Scrubbing + trails doesn't work, as implemented. Prob not an easy fix for that.
3D+trails would benefit greatly from a single light.